Assault Rush
一斉突撃・突貫
Пассивный C
наследуется
| Ступень | Название | SP | Эффект |
|---|---|---|---|
| 1 | Assault Rush | 300 |
At start of turn, if unit's HP = 100% or any foe is within 3 columns or 3 rows centered on unit, grants Atk+6, "unit can move 1 extra space (that turn only, does not stack)," and【Charge】 to unit for 1 turn. If unit initiates combat, grants Atk+5 to unit and grants Special cooldown count-1 to unit before unit's first attack during combat. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |