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Breath of Life

生の息吹

Пассивный C наследуется
Ступень Название SP Эффект
1 Breath of Life 1 50

If unit initiates combat, restores 3 HP to adjacent allies after combat.

2 Breath of Life 2 100

If unit initiates combat, restores 5 HP to adjacent allies after combat.

3 Breath of Life 3 200

If unit initiates combat, restores 7 HP to adjacent allies after combat.

4 Breath of Life 4 300

For allies within 2 spaces of unit, restores X HP to that ally as their combat begins (triggers after effects that deal damage as combat begins; if ally's Def > foe's Def, X = 20% of ally's max HP + difference between stats × 4; otherwise, X = 20% of ally's max HP; max 40% of ally's max HP + damage dealt to ally as combat begins; only highest value applied; does not stack). For allies within 2 spaces of unit, grants Def+4 and reduces the effect of 【Deep Wounds】by 50% during combat. If unit is within 2 spaces of an ally, restores X HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins; if unit's Def > foe's Def, X = 20% of unit's max HP + difference between stats × 4; otherwise, X = 20% of unit's max HP; max 40% of unit's max HP + damage dealt to unit as combat begins; only highest value applied; does not stack). If unit is within 2 spaces of an ally, grants Def+4 to unit and reduces the effect of【Deep Wounds】by 50% during combat. 【Deep Wounds】 Unit's HP cannot be healed through its next action.