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Crusader's Heir

聖騎士バルドの末裔

Особый не наследуется
Ступень Название SP Эффект
1 Crusader's Heir 500

If unit's Special is ready, before combat this unit initiates, foes in an area near target take damage equal to 1.5 × (unit's Atk minus foe's Def or Res). At the start of turn, grants【Gallop】to unit. Reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials). If unit's area-of-effect Special triggered before this combat, unit's Special was ready at start of combat, or unit has triggered【Cadenza】, unit's first follow-up deals damage = 80% of unit's Def during combat. After combat and after【Cadenza】combat, if unit's Special triggered before initial combat, enables【Cadenza】against any foe within a distance equal to the range of unit's area-of-effect Special (up to twice per turn; does not trigger after【Cadenza】if 【Cadenza】is used against foes outside the range of unit's area-of-effect Special). After combat, if unit's Special triggered, grants "unit can move 1 extra space" and neutralizes Stall for allies on the map (excluding unit; that turn only; does not stack). 【Gallop】 Unit can move 2 extra spaces (that turn only; only highest value applied; does not stack). 【Cadenza】 After combat initiated by unit (after post-combat skills are triggered; before post-action skills and Canto are triggered; Penalty effects that last through unit's action are neutralized), unit can attack foe again once, within a specified distance, regardless of unit's Range. Unit suffers a counterattack if any of the following conditions are met: foe can counterattack regardless of unit's Range, unit's Range = foe's Range, or foe's Range is the same as the distance between unit and foe. Skill effect's Range is determined by unit's weapon's Range. Unit's space before movement and unit's remaining movement referenced by the skill remain the same as before Cadenza. Unit cannot move, use Style, or attack structures; unit's area-of-effect Specials cannot be triggered, and after-combat movement effects do not occur. If unit uses Cadenza on foe that is within range of another Cadenza effect, Cadenza is treated as if having been triggered, including the other effect. Only highest value applied; does not stack. Does not trigger when affected by effects of Foresight Snare or traps in Aether Raids. Cadenza can be used only once per turn for player team in Summoner Duels. Does not trigger in Pawns of Loki.

откат: 4