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Divine Rumble

真天刻の拍動

Особый не наследуется
Ступень Название SP Эффект
1 Divine Rumble 500

When Special triggers, boosts damage by unit's Spd. At start of turn, and at start of enemy phase (except for in Summoner Duels), for unit and allies within 3 spaces of unit, grants 【Prof's Guidance Skill】and【Dodge】for 1 turn, and if Special cooldown count is at its maximum value, grants Special cooldown count-1. If foe initiates combat and unit's Spd > foe's Spd, unit can counterattack before foe's first attack during combat. Reduces damage from foe's first attack by X% (if unit initiates combat or during unit's first combat initiated by foe each turn, X = 80; otherwise, X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and reduces damage from foe's follow-up attack by 40% during combat, and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat. 【Prof's Guidance Skill】 While unit lives, unit gets 2× SP after combat or after using an Assist skill (only highest value applied; does not stack). Grants Atk/Spd/Def/Res+5 to unit, unit deals +7 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and grants Special cooldown count-1 after combat. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Potent Follow 100%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).

откат: 5