Divine Rumble
真天刻の拍動
| Ступень | Название | SP | Эффект |
|---|---|---|---|
| 1 | Divine Rumble | 500 |
When Special triggers, boosts damage by unit's Spd. At start of turn, and at start of enemy phase (except for in Summoner Duels), for unit and allies within 3 spaces of unit, grants 【Prof's Guidance Skill】and【Dodge】for 1 turn, and if Special cooldown count is at its maximum value, grants Special cooldown count-1. If foe initiates combat and unit's Spd > foe's Spd, unit can counterattack before foe's first attack during combat. Reduces damage from foe's first attack by X% (if unit initiates combat or during unit's first combat initiated by foe each turn, X = 80; otherwise, X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and reduces damage from foe's follow-up attack by 40% during combat, and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat. 【Prof's Guidance Skill】 While unit lives, unit gets 2× SP after combat or after using an Assist skill (only highest value applied; does not stack). Grants Atk/Spd/Def/Res+5 to unit, unit deals +7 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and grants Special cooldown count-1 after combat. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Potent Follow 100%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). откат: 5 |