Fell Barrier
常闇の結界
| Ступень | Название | SP | Эффект |
|---|---|---|---|
| 1 | Fell Barrier | 300 |
Unit's Savior effects will not trigger. At start of player phase or enemy phase, grants 【Dark Emblem】to allies on the map for 1 turn and grants【Imbue】and "reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn. Neutralizes【Dark Emblem】granted to unit. Grants bonus to unit's Atk/Def/Res = number of allies on the map with【Dark Emblem】active × 2, + 5 (max 11), unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. If there is an ally on the map with【Dark Emblem】 active and if none of the units on player team have been defeated on the current turn (player phase and enemy phase counted separately), calculates damage from foe's attacks at 50% (excluding area-of-effect Specials; this calculation stacks with other effects that calculate damage at X% such as Potent Follow), and any "reduces damage by X%" effect that can be triggered a limited number of times by unit's equipped Special can be triggered multiple times without limitation during combat (includes effects such as the "once per combat" from Armored Floe and "twice per combat" from Armored Ice Cap; does not include damage reductions for the "first attack," etc.; excludes boosted Special effects from engaging). 【Dark Emblem】 Grants Atk/Spd/Def/Res+5 during combat. 【Imbue】 Reduces the effect of【Deep Wounds】on unit by 50% during combat, and restores 40% of unit's maximum HP as unit's combat begins for 1 turn (triggers after effects that deal damage as combat begins; only highest value applied; does not stack). 【Deep Wounds】 Unit's HP cannot be healed through its next action. |