Full Light & Dark
真・光と闇と
| Ступень | Название | SP | Эффект |
|---|---|---|---|
| 1 | Full Light & Dark | 300 |
At start of player phase or enemy phase, inflicts Atk/Res-7,【Sabotage】, and【Schism】on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions. After start-of-turn skills trigger on unit's player phase, if the number of foes with the 【Sabotage】effect active on the map ≥ 2, grants "unit makes a guaranteed follow-up attack during combat" and【Canto (1)】to unit and allies within 2 spaces of unit for 1 turn. Inflicts penalty on foe's Atk/Res = number of foes with the【Sabotage】effect active on the map, including target, × 3, + 5 (max 14), deals damage = 20% of unit's Res (excluding area- of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and disables foe's effects that "calculate damage using the lower of foe's Def or Res" during combat (including area-of-effect Specials). 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Schism】 Neutralizes Triangle Attack, Dual Strike, and Pathfinder effects active on unit through unit's next action. Unit is excluded from ally Triangle Attack and Dual Strike effects calculated using numbers of allies. When this status (Schism) is neutralized, Triangle Attack, Dual Strike, and Pathfinder effects are also neutralized. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Once per turn. Only highest value applied. Does not stack.) |