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Instruct

指導

Пассивный C наследуется
Ступень Название SP Эффект
1 Instruct 1 60

At start of turn, for allies within 2 spaces of unit, if unit's Atk, Spd, Def, or Res ≥ ally's stat - 4 (excluding effects from【Phantom】), grants【Great Talent】+1 to ally's corresponding stat. If a Rally or movement Assist skill is used by unit, if unit's Atk, Spd, Def, or Res ≥ ally's stat - 4 (excluding effects from【Phantom】), grants【Great Talent】+1 to target ally's corresponding stat (for staff Assist skills, stat value is determined after Assist skill is used). (This skill grants max of【Great Talent】+3.) 【Phantom】 If a skill effect compares unit's stats to foe or ally stats, treats unit's stats as if granted +X. 【Great Talent】 Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects).

2 Instruct 2 120

At start of turn, for allies within 2 spaces of unit, if unit's Atk, Spd, Def, or Res ≥ ally's stat - 7 (excluding effects from【Phantom】), grants【Great Talent】+2 to ally's corresponding stat. If a Rally or movement Assist skill is used by unit, if unit's Atk, Spd, Def, or Res ≥ ally's stat - 7 (excluding effects from【Phantom】), grants【Great Talent】+2 to target ally's corresponding stat (for staff Assist skills, stat value is determined after Assist skill is used). (This skill grants max of【Great Talent】+6.) 【Phantom】 If a skill effect compares unit's stats to foe or ally stats, treats unit's stats as if granted +X. 【Great Talent】 Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects).

3 Instruct 3 240

At start of turn, for allies within 2 spaces of unit, if unit's Atk, Spd, Def, or Res ≥ ally's stat - 10 (excluding effects from【Phantom】), grants【Great Talent】+3 to ally's corresponding stat. If a Rally or movement Assist skill is used by unit, if unit's Atk, Spd, Def, or Res ≥ ally's stat - 10 (excluding effects from【Phantom】), grants【Great Talent】+3 to target ally's corresponding stat (for staff Assist skills, stat value is determined after Assist skill is used). (This skill grants max of【Great Talent】+9.) 【Phantom】 If a skill effect compares unit's stats to foe or ally stats, treats unit's stats as if granted +X. 【Great Talent】 Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects).

4 Instruct 4 300

At start of turn, for allies within 2 spaces of unit, if unit's Atk, Spd, Def, or Res ≥ ally's stat - 10 (excluding effects from【Phantom】), grants【Great Talent】+3 to ally's corresponding stat. If a Rally or movement Assist skill is used by unit, if unit's Atk, Spd, Def, or Res ≥ ally's stat - 10 (excluding effects from【Phantom】), grants【Great Talent】+3 to target ally's corresponding stat (for staff Assist skills, stat value is determined after Assist skill is used). Grants Atk/Spd/Def/Res+X to unit (X = maximum value of【Great Talent】among allies on the map; max 9; calculates each stat bonus independently), unit deals +5 damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). (This skill grants max of【Great Talent】+9.) 【Phantom】 If a skill effect compares unit's stats to foe or ally stats, treats unit's stats as if granted +X. 【Great Talent】 Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects).