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Mighty Roar

肉体の咆哮

Особый не наследуется
Ступень Название SP Эффект
1 Mighty Roar 500

Boosts damage by 60% of unit's Def when Special triggers. At start of player phase or enemy phase, grants Res+6 and【Magic Twin Save】to target allies within 2 spaces of unit for 1 turn (if support partner is on player team, targets any support partner; otherwise, targets ally with the highest Res at start of battle, excluding unit; "at start of battle" excludes increases to Res granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.; does not trigger when unit is equipped with "Savior" effects other than【P Save】). Reduces damage from foe's attacks during combat by 40% (excluding area-of-effect Specials) and grants Special cooldown count-X ÷ 12 (rounded down) to unit before unit's first attack during combat (X = highest total bonuses among unit and allies within 3 spaces of unit), and also, if unit's Def ≥ foe's Def+5, disables unit's and foe's effects that change attack priority during combat. 【Magic Twin Save】 If a magic, staff, or dragon foe initiates combat against an ally within 2 spaces of unit, triggers Savior on unit (triggers only if unit is not equipped with a skill that can trigger another Savior effect; if unit is granted multiple statuses that enable "Savior" effects to trigger, Savior will not trigger). If foe uses magic, staff, or dragon damage, disables foe's effects that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials), and any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat during combat (excludes boosted Special effects from engaging; only highest value applied; does not stack). 【P Save】 "If sword, lance, axe, bow, dagger, or beast foe initiates combat" is an activation condition for "Savior."

откат: 3