Nectar's Magic
神獣の蜜・魔道
| Ступень | Название | SP | Эффект |
|---|---|---|---|
| 1 | Nectar's Magic | 300 |
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants 【Divine Nectar】to unit and allies within 2 spaces of unit for 1 turn. If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by an ally with the【Divine Nectar】effect active (excluding unit), grants another action to that ally (once per turn; if another effect that grants action to ally has been activated at the same time, this effect is also considered to have been triggered). If unit initiates combat and unit has an area-of-effect Special equipped, grants Special cooldown count-1 to unit before Special triggers before combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def/Res+5 to unit during combat, and also, if unit's attack can trigger unit's Special (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack during combat. 【Divine Nectar】 Neutralizes【Deep Wounds】during combat. Restores 20 HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins; only highest value applied; does not stack). If it is unit's first combat initiated by foe or first combat initiated by unit that turn, reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials). 【Deep Wounds】 Unit's HP cannot be healed through its next action. |