Odd Pulse Tie
鼓動の封緘・奇数
Пассивный B
наследуется
| Ступень | Название | SP | Эффект |
|---|---|---|---|
| 1 | Odd Pulse Tie 1 | 60 |
At start of odd-numbered turns, if any foe's HP+5 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) |
| 2 | Odd Pulse Tie 2 | 120 |
At start of odd-numbered turns, if any foe's HP+3 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) |
| 3 | Odd Pulse Tie 3 | 240 |
At start of odd-numbered turns, if any foe's HP+1 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) |