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Relax

のんびりだらーん

Пассивный A не наследуется
Ступень Название SP Эффект
1 Relax 300

Grants HP+5. If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. At start of player phase or enemy phase, grants【Relax】and【Imbue】to unit and allies within 3 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+9 to unit, unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. 【Relax】 Grants Atk/Spd/Def/Res+4 to unit, grants an additional bonus to unit's Atk/Spd/Def/Res = highest penalty on each stat between allies within 2 spaces of unit (calculates each stat bonus independently), neutralizes penalties on unit, and reduces damage from foe's attacks by 7 during combat (including area-of-effect Specials; excluding Røkkr area-of-effect Specials). 【Imbue】 Reduces the effect of【Deep Wounds】on unit by 50% during combat, and restores 40% of unit's maximum HP as unit's combat begins for 1 turn (triggers after effects that deal damage as combat begins; only highest value applied; does not stack). 【Deep Wounds】 Unit's HP cannot be healed through its next action.