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Verity Keeper

真・真実の弁護者

Пассивный C не наследуется
Ступень Название SP Эффект
1 Verity Keeper 300

If defending in Aether Raids, after combat for unit or allies on the map, destroys foe's Safety Fence (O) structure (triggers even if unit or ally is defeated in combat). For allies within 3 rows or 3 columns centered on unit, if foe initiates combat, ally's HP > 1, and foe would reduce ally's HP to 0 during combat, ally survives with 1 HP (once per turn; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers, this effect will trigger too). For unit and allies within 3 rows or 3 columns centered on unit, restores 40% of maximum HP as combat begins (triggers after effects that deal damage as combat begins; only highest value applied; does not stack), grants Atk/Spd/Def/Res+5, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and reduces the effect of 【Deep Wounds】by 50% during combat. Neutralizes penalties on unit, unit deals +X × 5 damage (excluding area-of-effect Specials), and grants Special cooldown count-X to unit before unit's first attack during combat (X = number of allies within 3 rows or 3 columns centered on unit; max 3), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). 【Deep Wounds】 Unit's HP cannot be healed through its next action.