Might
14
Range
2
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Agneas Arrow | — | 14 | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) on odd-numbered turns, and neutralizes unit's penalties to Atk/Spd on even-numbered turns. |
| Agneas Arrow ATK | atk | 14 | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 and Def/Res+5 to unit, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) on odd-numbered turns, and neutralizes unit's penalties to Atk/Spd on even-numbered turns during combat. |
| Agneas Arrow DEF | def | 14 | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 and Def/Res+5 to unit, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) on odd-numbered turns, and neutralizes unit's penalties to Atk/Spd on even-numbered turns during combat. |
| Agneas Arrow RES | res | 14 | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 and Def/Res+5 to unit, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) on odd-numbered turns, and neutralizes unit's penalties to Atk/Spd on even-numbered turns during combat. |
| Agneas Arrow SKILL1 | skill1 | 14 | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 and Def/Res+5 to unit, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) on odd-numbered turns, and neutralizes unit's penalties to Atk/Spd on even-numbered turns during combat. Enables【Canto (Rem.; Min 1)】. At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Res-7, 【Sabotage】, and【Discord】on closest foes and foes within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 2, + 5 (max 11), and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials). 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.) 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5). |
| Agneas Arrow SPD | spd | 14 | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 and Def/Res+5 to unit, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) on odd-numbered turns, and neutralizes unit's penalties to Atk/Spd on even-numbered turns during combat. |