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Arcane Giant Axe

魔器・ヨトゥンの斧

Might
16
Range
1

Формы и ковки

Форма Ковка Might Эффект
Arcane Giant Axe 16 Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, neutralizes【Panic】and penalties on unit's Atk/Def that take effect on unit at that time. If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's attacks by 15% of unit's Atk (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat. 【Panic】 Converts bonuses on unit into penalties through its next action.
Arcane Giant Axe ATK atk 16 Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, neutralizes【Panic】and penalties on unit's Atk/Def that take effect on unit at that time. If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's attacks by 15% of unit's Atk (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat. 【Panic】 Converts bonuses on unit into penalties through its next action.
Arcane Giant Axe DEF def 16 Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, neutralizes【Panic】and penalties on unit's Atk/Def that take effect on unit at that time. If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's attacks by 15% of unit's Atk (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat. 【Panic】 Converts bonuses on unit into penalties through its next action.
Arcane Giant Axe RES res 16 Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, neutralizes【Panic】and penalties on unit's Atk/Def that take effect on unit at that time. If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's attacks by 15% of unit's Atk (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat. 【Panic】 Converts bonuses on unit into penalties through its next action.
Arcane Giant Axe SPD spd 16 Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, neutralizes【Panic】and penalties on unit's Atk/Def that take effect on unit at that time. If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's attacks by 15% of unit's Atk (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat. 【Panic】 Converts bonuses on unit into penalties through its next action.