Might
16
Range
1
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Ascending Blade | — | 16 | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and after combat, grants Special cooldown count-1. |
| Ascending Blade ATK | atk | 16 | Accelerates Special trigger (cooldown count-1). For unit and allies within 3 rows or 3 columns centered on unit, at start of turn and after combat, grants Special cooldown count-1. For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5 during combat, and also, when unit's or ally's Special triggers, unit or ally deals +20 damage during combat (excluding area-of-effect Specials). Reduces damage from foe's attacks by 15 (excluding area-of-effect Specials) and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
| Ascending Blade DEF | def | 16 | Accelerates Special trigger (cooldown count-1). For unit and allies within 3 rows or 3 columns centered on unit, at start of turn and after combat, grants Special cooldown count-1. For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5 during combat, and also, when unit's or ally's Special triggers, unit or ally deals +20 damage during combat (excluding area-of-effect Specials). Reduces damage from foe's attacks by 15 (excluding area-of-effect Specials) and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
| Ascending Blade RES | res | 16 | Accelerates Special trigger (cooldown count-1). For unit and allies within 3 rows or 3 columns centered on unit, at start of turn and after combat, grants Special cooldown count-1. For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5 during combat, and also, when unit's or ally's Special triggers, unit or ally deals +20 damage during combat (excluding area-of-effect Specials). Reduces damage from foe's attacks by 15 (excluding area-of-effect Specials) and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
| Ascending Blade SKILL1 | skill1 | 16 | Accelerates Special trigger (cooldown count-1). For unit and allies within 3 rows or 3 columns centered on unit, at start of turn and after combat, grants Special cooldown count-1. For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5 during combat, and also, when unit's or ally's Special triggers, unit or ally deals +20 damage during combat (excluding area-of-effect Specials). Reduces damage from foe's attacks by 15 (excluding area-of-effect Specials) and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. Grants Atk/Spd/Def/Res+10 to unit and unit deals +20 damage during combat (excluding area-of-effect Specials). If decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat. 【Potent Follow 100%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
| Ascending Blade SPD | spd | 16 | Accelerates Special trigger (cooldown count-1). For unit and allies within 3 rows or 3 columns centered on unit, at start of turn and after combat, grants Special cooldown count-1. For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5 during combat, and also, when unit's or ally's Special triggers, unit or ally deals +20 damage during combat (excluding area-of-effect Specials). Reduces damage from foe's attacks by 15 (excluding area-of-effect Specials) and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |