Might
16
Range
1
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Awakening Voice | — | 16 | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of player phase or enemy phase, grants Atk/Res+6,【Fire Emblem】, and "grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 3 spaces of unit for 1 turn. For unit and allies within 3 spaces of unit, prevents the neutralization of stat bonuses and【Bonus】effects after start-of-turn skills trigger on unit's player phase or enemy phase or when foe uses a Duo or Harmonized skill (does not prevent effects that designate a specific status to be canceled). Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials) during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, triggers the following effects during combat: inflicts Special cooldown count+1 on foe before foe's first attack and, if foe "attacks twice," before foe's second strike also (cannot exceed the foe's maximum Special cooldown). 【Fire Emblem】 Neutralizes "effective against" bonuses for all movement types. Grants bonus to unit's Atk/Spd/Def/Res = highest bonus on each stat between unit and allies within 2 spaces of unit (calculates each stat bonus independently) and reduces damage from foe's first attack by 10 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |