Might
14
Range
2
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Banshee Theta | — | 14 | At the start of turns 3 and 4, inflicts Atk/Spd/Def/Res-6,【Gravity】,【Guard】, and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions. 【Gravity】 Restricts target's movement to 1 space through its next action. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) |
| Banshee Theta ATK | atk | 14 | At the start of turns 3 and 4, inflicts Atk/Spd/Def/Res-7,【Gravity】,【Guard】, and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Res = number of【Penalty】effects active on foe, excluding stat penalties, + 6, and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials). 【Gravity】 Restricts target's movement to 1 space through its next action. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
| Banshee Theta DEF | def | 14 | At the start of turns 3 and 4, inflicts Atk/Spd/Def/Res-7,【Gravity】,【Guard】, and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Res = number of【Penalty】effects active on foe, excluding stat penalties, + 6, and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials). 【Gravity】 Restricts target's movement to 1 space through its next action. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
| Banshee Theta RES | res | 14 | At the start of turns 3 and 4, inflicts Atk/Spd/Def/Res-7,【Gravity】,【Guard】, and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Res = number of【Penalty】effects active on foe, excluding stat penalties, + 6, and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials). 【Gravity】 Restricts target's movement to 1 space through its next action. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
| Banshee Theta SKILL1 | skill1 | 14 | At the start of turns 3 and 4, inflicts Atk/Spd/Def/Res-7,【Gravity】,【Guard】, and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Res = number of【Penalty】effects active on foe, excluding stat penalties, + 6, and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials). 【Gravity】 Restricts target's movement to 1 space through its next action. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). At start of player phase or enemy phase, inflicts Atk/Res-7 and【Sabotage】on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe and neutralizes foe's bonuses to Atk/Res during combat, and unit makes a guaranteed follow-up attack. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
| Banshee Theta SPD | spd | 14 | At the start of turns 3 and 4, inflicts Atk/Spd/Def/Res-7,【Gravity】,【Guard】, and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Res = number of【Penalty】effects active on foe, excluding stat penalties, + 6, and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials). 【Gravity】 Restricts target's movement to 1 space through its next action. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |