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Breaker Lance

壊刃の戦槍

Might
16
Range
1

Формы и ковки

Форма Ковка Might Эффект
Breaker Lance 16 Grants Atk+3. At start of turn, inflicts Atk/Def-6 and【Panic】on foe on the enemy team with the highest Atk+Def total and foes within 2 spaces of that foe through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat and unit makes a guaranteed follow-up attack. 【Panic】 Converts bonuses on unit into penalties through its next action.
Breaker Lance ATK atk 16 Grants Atk+3. At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Atk/Spd/Def-7, 【Panic】, and【Sabotage】on foes on the enemy team with the highest Atk, Spd, and Def and foes within 2 spaces of those foes through their next actions. Inflicts Atk/Def-6 and Spd-5 on foe, reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat. 【Panic】 Converts bonuses on unit into penalties. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently.
Breaker Lance DEF def 16 Grants Atk+3. At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Atk/Spd/Def-7, 【Panic】, and【Sabotage】on foes on the enemy team with the highest Atk, Spd, and Def and foes within 2 spaces of those foes through their next actions. Inflicts Atk/Def-6 and Spd-5 on foe, reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat. 【Panic】 Converts bonuses on unit into penalties. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently.
Breaker Lance RES res 16 Grants Atk+3. At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Atk/Spd/Def-7, 【Panic】, and【Sabotage】on foes on the enemy team with the highest Atk, Spd, and Def and foes within 2 spaces of those foes through their next actions. Inflicts Atk/Def-6 and Spd-5 on foe, reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat. 【Panic】 Converts bonuses on unit into penalties. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently.
Breaker Lance SKILL1 skill1 16 Grants Atk+3. At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Atk/Spd/Def-7, 【Panic】, and【Sabotage】on foes on the enemy team with the highest Atk, Spd, and Def and foes within 2 spaces of those foes through their next actions. Inflicts Atk/Def-6 and Spd-5 on foe, reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat. 【Panic】 Converts bonuses on unit into penalties. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. Enables【Canto (Rem. +1; Min 2)】. Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). If unit initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Once per turn. Only highest value applied. Does not stack.)
Breaker Lance SPD spd 16 Grants Atk+3. At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Atk/Spd/Def-7, 【Panic】, and【Sabotage】on foes on the enemy team with the highest Atk, Spd, and Def and foes within 2 spaces of those foes through their next actions. Inflicts Atk/Def-6 and Spd-5 on foe, reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat. 【Panic】 Converts bonuses on unit into penalties. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently.