Might
16
Range
1
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Carnage Amatsu | — | 16 | Grants Spd+3. Unit can counterattack regardless of foe's range. If unit is not adjacent to an ally and unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
| Carnage Amatsu ATK | atk | 16 | Grants Spd+3. Unit can counterattack regardless of foe's range. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). Grants Atk/Spd/Def/Res+5 to unit and reduces damage by 20% of unit's Spd during combat (excluding area-of-effect Specials). |
| Carnage Amatsu DEF | def | 16 | Grants Spd+3. Unit can counterattack regardless of foe's range. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). Grants Atk/Spd/Def/Res+5 to unit and reduces damage by 20% of unit's Spd during combat (excluding area-of-effect Specials). |
| Carnage Amatsu RES | res | 16 | Grants Spd+3. Unit can counterattack regardless of foe's range. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). Grants Atk/Spd/Def/Res+5 to unit and reduces damage by 20% of unit's Spd during combat (excluding area-of-effect Specials). |
| Carnage Amatsu SKILL1 | skill1 | 16 | Grants Spd+3. Unit can counterattack regardless of foe's range. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). Grants Atk/Spd/Def/Res+5 to unit and reduces damage by 20% of unit's Spd during combat (excluding area-of-effect Specials). At start of player phase or enemy phase, grants "neutralizes penalties on unit during combat" and【Null Follow-Up】to unit and allies within 2 spaces of unit for 1 turn. At start of enemy phase (except for in Pawns of Loki), applies【Divine Vein (Flame)】to unit's space and spaces within 2 spaces of unit for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, unit deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and restores 7 HP to unit when unit deals damage to foe during combat. 【Null Follow-Up】 If unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). |
| Carnage Amatsu SPD | spd | 16 | Grants Spd+3. Unit can counterattack regardless of foe's range. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). Grants Atk/Spd/Def/Res+5 to unit and reduces damage by 20% of unit's Spd during combat (excluding area-of-effect Specials). |