Might
14
Range
2
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Chaos Manifest | — | 14 | Grants Res+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, grants Atk+6 during combat and unit makes a guaranteed follow-up attack. |
| Chaos Manifest ATK | atk | 14 | Grants Res+3. At start of combat, if foe's HP ≥ 75% or if【Penalty】is active on foe, grants Atk+6, Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat, reduces damage from foe's first attack by X% (X = 2 × total penalties on the foe within 2 spaces of target, including target, who has the highest total penalties). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
| Chaos Manifest DEF | def | 14 | Grants Res+3. At start of combat, if foe's HP ≥ 75% or if【Penalty】is active on foe, grants Atk+6, Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat, reduces damage from foe's first attack by X% (X = 2 × total penalties on the foe within 2 spaces of target, including target, who has the highest total penalties). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
| Chaos Manifest RES | res | 14 | Grants Res+3. At start of combat, if foe's HP ≥ 75% or if【Penalty】is active on foe, grants Atk+6, Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat, reduces damage from foe's first attack by X% (X = 2 × total penalties on the foe within 2 spaces of target, including target, who has the highest total penalties). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
| Chaos Manifest SKILL1 | skill1 | 14 | Grants Res+3. At start of combat, if foe's HP ≥ 75% or if【Penalty】is active on foe, grants Atk+6, Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat, reduces damage from foe's first attack by X% (X = 2 × total penalties on the foe within 2 spaces of target, including target, who has the highest total penalties). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat and deals damage = total penalties on the foe within 2 spaces of target (including target) who has the highest total penalties (excluding area-of-effect Specials). |
| Chaos Manifest SPD | spd | 14 | Grants Res+3. At start of combat, if foe's HP ≥ 75% or if【Penalty】is active on foe, grants Atk+6, Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat, reduces damage from foe's first attack by X% (X = 2 × total penalties on the foe within 2 spaces of target, including target, who has the highest total penalties). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |