Might
14
Range
1
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Chiseled Antler | — | 14 | Enables【Canto (Dist. +1; Max 4)】. Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants Atk/Def+6,【Drain Cancel】, and【Null Panic】to unit and allies within 2 spaces of unit for 1 turn. If unit or allies within 2 spaces of unit have bonuses to Atk/Spd/Def/Res after start-of-turn skills trigger, or, if defending in Aether Raids, after start-of-turn skills trigger at the start of turn 1 of enemy phase, grants an additional +3 to each corresponding stat for unit and those allies for 1 turn (calculates each stat bonus independently; max 10). Grants Atk/Def/Res+16 to unit, unit deals +X damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 50% of X (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 50% of X (excluding area-of-effect Specials; X = highest total bonuses among unit and allies within 3 rows or 3 columns centered on unit), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat. 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) 【Drain Cancel】 Grants Atk/Spd/Def/Res+4 to unit during combat. When a foe triggers both "grants the【Bonus】 effects active on foe" and "neutralizes any 【Bonus】active on foe" effects from skills such as Essence Drain on unit with this status active, prevents those effects on unit and other targets and neutralizes any【Bonus】effects active on that foe (does not neutralize【Bonus】 effects applied at the same time). 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |