Might
16
Range
1
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Cursed Lance | — | 16 | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+2. Deals 4 damage to unit after combat. |
| Cursed Lance ATK | atk | 16 | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. |
| Cursed Lance DEF | def | 16 | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. |
| Cursed Lance RES | res | 16 | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. |
| Cursed Lance SKILL1 | skill1 | 16 | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. If unit's HP < 100% at start of combat, or if 【Penalty】 is active on foe, grants Atk/Spd/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
| Cursed Lance SPD | spd | 16 | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. |