🚧 Сайт в разработке — по вопросам неточностей и предложений пишите в Telegram: @greatmedivack

Damiell Bow

ディアメル家の宝弓

Might
14
Range
2

Формы и ковки

Форма Ковка Might Эффект
Damiell Bow 14 Effective against flying foes. Grants Spd+3. If a Rally Assist skill is used by unit, grants target【Bonus Doubler】and target can move 1 extra space. (That turn only. Does not stack. No effect on cavalry allies with Range = 2.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.
Damiell Bow ATK atk 14 Effective against flying foes. Grants Spd+3. If a Rally or movement Assist skill is used by unit, target can move 1 extra space (that turn only; does not stack; no effect on cavalry allies with Range = 2), and grants another action to unit (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered). If a Rally or movement Assist skill is used by unit, grants Atk/Spd+6,【Fringe Bonus】, and 【Preempt Pulse】to allies within 2 spaces of both unit and target (including unit and target) after movement for 1 turn. Grants Atk/Spd+6 and Def/Res+5 to unit, neutralizes foe's bonuses, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Fringe Bonus】 Grants bonus to Atk/Spd/Def/Res during combat = highest bonus on each stat between unit and allies within 2 spaces of unit for 1 turn. Calculates each stat bonus independently. 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat.
Damiell Bow DEF def 14 Effective against flying foes. Grants Spd+3. If a Rally or movement Assist skill is used by unit, target can move 1 extra space (that turn only; does not stack; no effect on cavalry allies with Range = 2), and grants another action to unit (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered). If a Rally or movement Assist skill is used by unit, grants Atk/Spd+6,【Fringe Bonus】, and 【Preempt Pulse】to allies within 2 spaces of both unit and target (including unit and target) after movement for 1 turn. Grants Atk/Spd+6 and Def/Res+5 to unit, neutralizes foe's bonuses, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Fringe Bonus】 Grants bonus to Atk/Spd/Def/Res during combat = highest bonus on each stat between unit and allies within 2 spaces of unit for 1 turn. Calculates each stat bonus independently. 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat.
Damiell Bow RES res 14 Effective against flying foes. Grants Spd+3. If a Rally or movement Assist skill is used by unit, target can move 1 extra space (that turn only; does not stack; no effect on cavalry allies with Range = 2), and grants another action to unit (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered). If a Rally or movement Assist skill is used by unit, grants Atk/Spd+6,【Fringe Bonus】, and 【Preempt Pulse】to allies within 2 spaces of both unit and target (including unit and target) after movement for 1 turn. Grants Atk/Spd+6 and Def/Res+5 to unit, neutralizes foe's bonuses, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Fringe Bonus】 Grants bonus to Atk/Spd/Def/Res during combat = highest bonus on each stat between unit and allies within 2 spaces of unit for 1 turn. Calculates each stat bonus independently. 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat.
Damiell Bow SKILL1 skill1 14 Effective against flying foes. Grants Spd+3. If a Rally or movement Assist skill is used by unit, target can move 1 extra space (that turn only; does not stack; no effect on cavalry allies with Range = 2), and grants another action to unit (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered). If a Rally or movement Assist skill is used by unit, grants Atk/Spd+6,【Fringe Bonus】, and 【Preempt Pulse】to allies within 2 spaces of both unit and target (including unit and target) after movement for 1 turn. Grants Atk/Spd+6 and Def/Res+5 to unit, neutralizes foe's bonuses, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Fringe Bonus】 Grants bonus to Atk/Spd/Def/Res during combat = highest bonus on each stat between unit and allies within 2 spaces of unit for 1 turn. Calculates each stat bonus independently. 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. Enables【Canto (Rem.; Min 1)】. Grants Atk/Spd/Def/Res+10 to unit, unit deals +20 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials). 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.)
Damiell Bow SPD spd 14 Effective against flying foes. Grants Spd+3. If a Rally or movement Assist skill is used by unit, target can move 1 extra space (that turn only; does not stack; no effect on cavalry allies with Range = 2), and grants another action to unit (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered). If a Rally or movement Assist skill is used by unit, grants Atk/Spd+6,【Fringe Bonus】, and 【Preempt Pulse】to allies within 2 spaces of both unit and target (including unit and target) after movement for 1 turn. Grants Atk/Spd+6 and Def/Res+5 to unit, neutralizes foe's bonuses, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Fringe Bonus】 Grants bonus to Atk/Spd/Def/Res during combat = highest bonus on each stat between unit and allies within 2 spaces of unit for 1 turn. Calculates each stat bonus independently. 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat.