Might
14
Range
2
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Dawning Light | — | 14 | Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes. Unit can move through foes' spaces. Unit can move to a space within 2 spaces of any ally within 2 spaces of unit. At start of player phase or enemy phase, grants 【Potent Follow】to unit and allies within 2 spaces of unit for 1 turn. After start-of-turn effects trigger on player phase, and after start-of-turn effects trigger on enemy phase (except for in Summoner Duels), for unit and allies within 2 spaces of unit, converts penalties on that unit or ally into bonuses, and neutralizes two Penalty effects (does not apply to Penalty effects that are applied at the same time; neutralizes the first applicable Penalty effects on unit's or ally's list of active effects). Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials), and foe cannot make a follow-up attack. 【Potent Follow】 If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |