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Dignified Bow

貴族的な弓

Might
14
Range
2

Формы и ковки

Форма Ковка Might Эффект
Dignified Bow 14 Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on unit into penalties through its next action.
Dignified Bow ATK atk 14 Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on unit into penalties through its next action.
Dignified Bow DEF def 14 Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on unit into penalties through its next action.
Dignified Bow RES res 14 Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on unit into penalties through its next action.
Dignified Bow SKILL1 skill1 14 Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on unit into penalties through its next action. At start of combat, if unit's max HP ≥ foe's HP+1, grants Atk/Spd/Def/Res+4 to unit during combat.
Dignified Bow SPD spd 14 Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on unit into penalties through its next action.