🚧 Сайт в разработке — по вопросам неточностей и предложений пишите в Telegram: @greatmedivack

Divine Sea Spear

漁神の恵槍

Might
16
Range
1

Формы и ковки

Форма Ковка Might Эффект
Divine Sea Spear 16 Grants Atk+3. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def+3 to unit during combat and inflicts Atk/Spd/Def-3 on foe during combat, and also, if foe has Atk/Spd/Def bonuses, grants bonus to unit's Atk/Spd/Def and inflicts penalty on foe's Atk/Spd/Def during combat = current bonus on each of foe's Atk/Spd/Def. Calculates each stat bonus independently.
Divine Sea Spear ATK atk 16 Grants Atk+3. For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+3 to unit or ally, grants Special cooldown charge +1 to unit or ally per attack (only highest value applied; does not stack), and inflicts Atk/Spd/Def/Res-3 on foe during combat, and also, if foe has bonuses, inflicts a penalty on foe's Atk/Spd/Def/Res and grants a bonus to unit's or ally's Atk/Spd/Def/Res = current bonus on each of that foe's stats during combat (calculates each stat bonus and penalty independently). Unit deals +20 damage (excluding area-of-effect Specials) and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials).
Divine Sea Spear DEF def 16 Grants Atk+3. For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+3 to unit or ally, grants Special cooldown charge +1 to unit or ally per attack (only highest value applied; does not stack), and inflicts Atk/Spd/Def/Res-3 on foe during combat, and also, if foe has bonuses, inflicts a penalty on foe's Atk/Spd/Def/Res and grants a bonus to unit's or ally's Atk/Spd/Def/Res = current bonus on each of that foe's stats during combat (calculates each stat bonus and penalty independently). Unit deals +20 damage (excluding area-of-effect Specials) and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials).
Divine Sea Spear RES res 16 Grants Atk+3. For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+3 to unit or ally, grants Special cooldown charge +1 to unit or ally per attack (only highest value applied; does not stack), and inflicts Atk/Spd/Def/Res-3 on foe during combat, and also, if foe has bonuses, inflicts a penalty on foe's Atk/Spd/Def/Res and grants a bonus to unit's or ally's Atk/Spd/Def/Res = current bonus on each of that foe's stats during combat (calculates each stat bonus and penalty independently). Unit deals +20 damage (excluding area-of-effect Specials) and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials).
Divine Sea Spear SKILL1 skill1 16 Grants Atk+3. For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+3 to unit or ally, grants Special cooldown charge +1 to unit or ally per attack (only highest value applied; does not stack), and inflicts Atk/Spd/Def/Res-3 on foe during combat, and also, if foe has bonuses, inflicts a penalty on foe's Atk/Spd/Def/Res and grants a bonus to unit's or ally's Atk/Spd/Def/Res = current bonus on each of that foe's stats during combat (calculates each stat bonus and penalty independently). Unit deals +20 damage (excluding area-of-effect Specials) and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). Enables【Canto (Rem. +1; Min 2)】. Accelerates Special trigger (cooldown count-1). During combat, grants Atk/Spd/Def/Res+10 to unit and disables skills of all foes, excluding foe in combat. 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Once per turn. Only highest value applied. Does not stack.)
Divine Sea Spear SPD spd 16 Grants Atk+3. For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+3 to unit or ally, grants Special cooldown charge +1 to unit or ally per attack (only highest value applied; does not stack), and inflicts Atk/Spd/Def/Res-3 on foe during combat, and also, if foe has bonuses, inflicts a penalty on foe's Atk/Spd/Def/Res and grants a bonus to unit's or ally's Atk/Spd/Def/Res = current bonus on each of that foe's stats during combat (calculates each stat bonus and penalty independently). Unit deals +20 damage (excluding area-of-effect Specials) and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials).