Might
16
Range
1
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Effies Lance | — | 16 | At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. |
| Effies Lance ATK | atk | 16 | At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. |
| Effies Lance DEF | def | 16 | At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. |
| Effies Lance RES | res | 16 | At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. |
| Effies Lance SKILL1 | skill1 | 16 | At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. During unit's first combat in player phase or enemy phase, Inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
| Effies Lance SPD | spd | 16 | At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. |