🚧 Сайт в разработке — по вопросам неточностей и предложений пишите в Telegram: @greatmedivack

Entwining Horn

結ぶ者の角

Might
14
Range
1

Формы и ковки

Форма Ковка Might Эффект
Entwining Horn 14 Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants【Imbue】,【Resonance: Shields】, and "neutralizes foe's bonuses during combat" to unit, support partner, and allies within 2 spaces of unit for 1 turn. If unit is transformed or if foe initiates combat, grants bonus to unit's Atk/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def and reduces damage from foe's Specials by an additional 20% of unit's Def (in either case, including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and also, if unit's Def ≥ foe's Def+5, disables unit's and foe's skills that change attack priority during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. 【Imbue】 Reduces the effect of【Deep Wounds】on unit by 50% during combat, and restores 40% of unit's maximum HP as unit's combat begins for 1 turn (triggers after effects that deal damage as combat begins; only highest value applied; does not stack). 【Resonance: Shields】 Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack." 【Deep Wounds】 Unit's HP cannot be healed through its next action.