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Faithful Breath

神舞のブレス

Might
16
Range
1

Формы и ковки

Форма Ковка Might Эффект
Faithful Breath 16 Grants Atk+3. If Sing or Dance is used, inflicts Def/Res-6 on nearest foes within 4 spaces of both unit and target ally through their next actions. At start of combat, if unit's HP ≥ 40%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat, neutralizes effects that prevent unit's follow-up attacks, and also, if unit initiates combat and has weapon-triangle advantage or【Penalty】is active on foe, foe cannot counterattack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Faithful Breath ATK atk 16 Grants Atk+3. If Sing or Dance is used, inflicts Def/Res-7, 【Exposure】, and【Panic】on closest foes to unit and target ally and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd = 6 + 10% of unit's Spd at start of combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit has weapon-triangle advantage or Penalty is active on foe, foe cannot counterattack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Exposure】 Foe's attacks deal +10 damage. 【Panic】 Converts bonuses on unit into penalties.
Faithful Breath DEF def 16 Grants Atk+3. If Sing or Dance is used, inflicts Def/Res-7, 【Exposure】, and【Panic】on closest foes to unit and target ally and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd = 6 + 10% of unit's Spd at start of combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit has weapon-triangle advantage or Penalty is active on foe, foe cannot counterattack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Exposure】 Foe's attacks deal +10 damage. 【Panic】 Converts bonuses on unit into penalties.
Faithful Breath RES res 16 Grants Atk+3. If Sing or Dance is used, inflicts Def/Res-7, 【Exposure】, and【Panic】on closest foes to unit and target ally and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd = 6 + 10% of unit's Spd at start of combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit has weapon-triangle advantage or Penalty is active on foe, foe cannot counterattack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Exposure】 Foe's attacks deal +10 damage. 【Panic】 Converts bonuses on unit into penalties.
Faithful Breath SKILL1 skill1 16 Grants Atk+3. If Sing or Dance is used, inflicts Def/Res-7, 【Exposure】, and【Panic】on closest foes to unit and target ally and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd = 6 + 10% of unit's Spd at start of combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit has weapon-triangle advantage or Penalty is active on foe, foe cannot counterattack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Exposure】 Foe's attacks deal +10 damage. 【Panic】 Converts bonuses on unit into penalties. Enables【Canto (Rem. +1; Min 2)】. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit, unit deals +X × 5 damage (max 25; excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Once per turn. Only highest value applied. Does not stack.)
Faithful Breath SPD spd 16 Grants Atk+3. If Sing or Dance is used, inflicts Def/Res-7, 【Exposure】, and【Panic】on closest foes to unit and target ally and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd = 6 + 10% of unit's Spd at start of combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit has weapon-triangle advantage or Penalty is active on foe, foe cannot counterattack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Exposure】 Foe's attacks deal +10 damage. 【Panic】 Converts bonuses on unit into penalties.