Might
14
Range
2
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Fathers Tactics | — | 14 | At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. |
| Fathers Tactics ATK | atk | 14 | At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. |
| Fathers Tactics DEF | def | 14 | At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. |
| Fathers Tactics RES | res | 14 | At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. |
| Fathers Tactics SKILL1 | skill1 | 14 | At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. Grants Atk/Spd+3 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. |
| Fathers Tactics SPD | spd | 14 | At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. |