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Fimbulvetr

フィンブル

Black_magic Fire Emblem Heroes
Might
14
Range
2

Формы и ковки

Форма Ковка Might Эффект
Fimbulvetr weapon 14 Grants Res+3. At start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Fimbulvetr weapon ATK atk 14 Grants Res+3. At start of combat, if【Penalty】 is active on unit, unit's HP ≤ 99%, or foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit and neutralizes unit's penalties during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Fimbulvetr weapon DEF def 14 Grants Res+3. At start of combat, if【Penalty】 is active on unit, unit's HP ≤ 99%, or foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit and neutralizes unit's penalties during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Fimbulvetr weapon RES res 14 Grants Res+3. At start of combat, if【Penalty】 is active on unit, unit's HP ≤ 99%, or foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit and neutralizes unit's penalties during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Fimbulvetr weapon SKILL1 skill1 14 Grants Res+3. At start of combat, if【Penalty】 is active on unit, unit's HP ≤ 99%, or foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit and neutralizes unit's penalties during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts Atk/Res-X on foe during combat (X = 10 - foe's max Special cooldown count value × 2; min 2; if foe does not have a Special skill, penalty = 2). If unit is within 3 spaces of support partner, unit makes a guaranteed follow-up attack during combat.
Fimbulvetr weapon SPD spd 14 Grants Res+3. At start of combat, if【Penalty】 is active on unit, unit's HP ≤ 99%, or foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit and neutralizes unit's penalties during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).