Might
16
Range
1
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Folkvangr | — | 16 | At start of turn, if unit's HP ≤ 50%, grants Atk+5 for 1 turn. |
| Folkvangr ATK | atk | 16 | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. |
| Folkvangr DEF | def | 16 | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. |
| Folkvangr RES | res | 16 | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. |
| Folkvangr SKILL1 | skill1 | 16 | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
| Folkvangr SPD | spd | 16 | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. |