Might
16
Range
1
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Frostfire Breath | — | 16 | Effective against dragon foes. Grants Atk+3. If【Bonus】is active on unit, grants Atk/Spd+6 during combat, and also grants bonus to unit's Atk = total bonuses on unit's Def and Res × 1.5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
| Frostfire Breath ATK | atk | 16 | Effective against dragon foes. Grants Atk+3. If【Bonus】is active on unit, grants Atk/Spd+6 and Def/Res+5 to unit and grants bonus to unit's Atk/Spd = highest total bonuses to Def/Res among unit and allies within 3 spaces of unit × 2, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
| Frostfire Breath DEF | def | 16 | Effective against dragon foes. Grants Atk+3. If【Bonus】is active on unit, grants Atk/Spd+6 and Def/Res+5 to unit and grants bonus to unit's Atk/Spd = highest total bonuses to Def/Res among unit and allies within 3 spaces of unit × 2, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
| Frostfire Breath RES | res | 16 | Effective against dragon foes. Grants Atk+3. If【Bonus】is active on unit, grants Atk/Spd+6 and Def/Res+5 to unit and grants bonus to unit's Atk/Spd = highest total bonuses to Def/Res among unit and allies within 3 spaces of unit × 2, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
| Frostfire Breath SKILL1 | skill1 | 16 | Effective against dragon foes. Grants Atk+3. If【Bonus】is active on unit, grants Atk/Spd+6 and Def/Res+5 to unit and grants bonus to unit's Atk/Spd = highest total bonuses to Def/Res among unit and allies within 3 spaces of unit × 2, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). Enables【Canto (2)】. At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6,【Bonus Doubler】, and 【Null Panic】to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. |
| Frostfire Breath SPD | spd | 16 | Effective against dragon foes. Grants Atk+3. If【Bonus】is active on unit, grants Atk/Spd+6 and Def/Res+5 to unit and grants bonus to unit's Atk/Spd = highest total bonuses to Def/Res among unit and allies within 3 spaces of unit × 2, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |