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Gate-Anchor Axe

波閉ざす錨の斧

Might
16
Range
1

Формы и ковки

Форма Ковка Might Эффект
Gate-Anchor Axe 16 Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Def/Res+5 to unit and inflicts Def/Res-5 on foe during combat and unit makes a guaranteed follow-up attack.
Gate-Anchor Axe ATK atk 16 Enables【Canto (Dist. +1; Max 4)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or if the number of allies adjacent to unit ≤ 1, grants Def/Res+5 to unit, inflicts Def/Res-5 on foe, unit makes a guaranteed follow-up attack, and grants Special cooldown count-X to unit before unit's first attack during combat (X = number of spaces from start position to end position of whoever initiated combat; max 3). 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.)
Gate-Anchor Axe DEF def 16 Enables【Canto (Dist. +1; Max 4)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or if the number of allies adjacent to unit ≤ 1, grants Def/Res+5 to unit, inflicts Def/Res-5 on foe, unit makes a guaranteed follow-up attack, and grants Special cooldown count-X to unit before unit's first attack during combat (X = number of spaces from start position to end position of whoever initiated combat; max 3). 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.)
Gate-Anchor Axe RES res 16 Enables【Canto (Dist. +1; Max 4)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or if the number of allies adjacent to unit ≤ 1, grants Def/Res+5 to unit, inflicts Def/Res-5 on foe, unit makes a guaranteed follow-up attack, and grants Special cooldown count-X to unit before unit's first attack during combat (X = number of spaces from start position to end position of whoever initiated combat; max 3). 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.)
Gate-Anchor Axe SKILL1 skill1 16 Enables【Canto (Dist. +1; Max 4)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or if the number of allies adjacent to unit ≤ 1, grants Def/Res+5 to unit, inflicts Def/Res-5 on foe, unit makes a guaranteed follow-up attack, and grants Special cooldown count-X to unit before unit's first attack during combat (X = number of spaces from start position to end position of whoever initiated combat; max 3). 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-7 and【Feud】on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Def/Res+5 to unit, inflicts Def/Res-5 on foe, and deals damage = 20% of unit's Def during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). 【Feud】 Disables all ally skills (excluding unit's) during combat through unit's next action.
Gate-Anchor Axe SPD spd 16 Enables【Canto (Dist. +1; Max 4)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or if the number of allies adjacent to unit ≤ 1, grants Def/Res+5 to unit, inflicts Def/Res-5 on foe, unit makes a guaranteed follow-up attack, and grants Special cooldown count-X to unit before unit's first attack during combat (X = number of spaces from start position to end position of whoever initiated combat; max 3). 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.)