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Ginnungagap

ギンヌンガガプ

Might
14
Range
2

Формы и ковки

Форма Ковка Might Эффект
Ginnungagap weapon 14 Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat or foe initiates combat and uses magic or staff, reduces damage from foe's first attack by 40% and boosts unit's next attack by total damage reduced (by any source, including other skills). Resets at end of combat.
Ginnungagap weapon ATK atk 14 Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd during combat = 10% of unit's Spd at start of combat + 6. If unit initiates combat or magic or staff foe initiates combat, and if unit's HP ≥ 25% at start of combat, reduces damage from foe's first attack during combat by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0).
Ginnungagap weapon DEF def 14 Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd during combat = 10% of unit's Spd at start of combat + 6. If unit initiates combat or magic or staff foe initiates combat, and if unit's HP ≥ 25% at start of combat, reduces damage from foe's first attack during combat by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0).
Ginnungagap weapon RES res 14 Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd during combat = 10% of unit's Spd at start of combat + 6. If unit initiates combat or magic or staff foe initiates combat, and if unit's HP ≥ 25% at start of combat, reduces damage from foe's first attack during combat by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0).
Ginnungagap weapon SKILL1 skill1 14 Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd during combat = 10% of unit's Spd at start of combat + 6. If unit initiates combat or magic or staff foe initiates combat, and if unit's HP ≥ 25% at start of combat, reduces damage from foe's first attack during combat by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). At start of player phase or enemy phase, if unit's HP ≥ 25%, grants Atk/Spd+6, 【Anathema】, and【Null Follow-Up】to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit and deals damage = 20% of unit's Spd during combat (excluding area-of- effect Specials), and restores 10 HP to unit after combat. 【Anathema】 Inflicts Spd/Def/Res-4 on foes within 3 spaces of unit during combat. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
Ginnungagap weapon SPD spd 14 Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd during combat = 10% of unit's Spd at start of combat + 6. If unit initiates combat or magic or staff foe initiates combat, and if unit's HP ≥ 25% at start of combat, reduces damage from foe's first attack during combat by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0).