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Guiding Lance

教え導く師の槍

Might
16
Range
1

Формы и ковки

Форма Ковка Might Эффект
Guiding Lance 16 Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. At start of turn, grants Atk/Spd 【Great Talent】+2 to unit and allies within 3 rows or 3 columns centered on unit. After combat, if unit attacked, grants Atk/Spd 【Great Talent】+4 to unit and allies within 3 rows or 3 columns centered on unit. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. Unit can use the following【Style】: ――――― Sublime Heaven Style ――――― Unit can attack foes 3 spaces away (unit cannot attack adjacent foes). Grants Special cooldown count-1 to unit before unit's first attack during combat. If foe uses dragon or beast damage and unit's Special triggers, deals damage = 20% of unit's Atk (excluding area-of-effect Specials). Cannot move through spaces within 3 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1 or foe can counterattack regardless of unit's range. After-combat movement effects do not occur. Skill effect's Range is treated as 1. Once used, this Style cannot be used for two turns. ―――――――――――――――――――――――― (This skill grants max of【Great Talent】+20 for unit and【Great Talent】+10 for allies.) 【Great Talent】 Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects). 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.