Might
16
Range
1
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Heartbeat Lance | — | 16 | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. |
| Heartbeat Lance ATK | atk | 16 | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. |
| Heartbeat Lance DEF | def | 16 | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. |
| Heartbeat Lance RES | res | 16 | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. |
| Heartbeat Lance SKILL1 | skill1 | 16 | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe during combat and reduces foe's Atk during combat by X% of foe's Atk at start of combat (X = number of unit's base HP/Atk/Spd/Def/Res stats that are greater than foe's stats at start of combat × 5, + 10). |
| Heartbeat Lance SPD | spd | 16 | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. |