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Heiðr

ヘイズ

Might
14
Range
2

Формы и ковки

Форма Ковка Might Эффект
Heidr weapon 14 Accelerates Special trigger (cooldown count-1). If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 and【Guard】 on foes in cardinal directions of unit and target through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 30% during combat. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.)
Heidr weapon ATK atk 14 Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill is used by unit or targets unit, inflicts Atk/Spd/Def/Res-6, 【Guard】,【Sabotage】, and【Spd Shackle】on foes within 3 rows or 3 columns centered on unit and target ally or unit and targeting ally after movement through their next actions. Grants Atk/Spd/Def/Res+5 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 40% (excluding area-of-effect Specials), and reduces damage from foe's attacks by an additional 7 during combat (excluding area-of-effect Specials). 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat. (Only highest value applied. Does not stack.) 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. 【Spd Shackle】 Inflicts penalty on unit's Spd during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8).
Heidr weapon DEF def 14 Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill is used by unit or targets unit, inflicts Atk/Spd/Def/Res-6, 【Guard】,【Sabotage】, and【Spd Shackle】on foes within 3 rows or 3 columns centered on unit and target ally or unit and targeting ally after movement through their next actions. Grants Atk/Spd/Def/Res+5 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 40% (excluding area-of-effect Specials), and reduces damage from foe's attacks by an additional 7 during combat (excluding area-of-effect Specials). 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat. (Only highest value applied. Does not stack.) 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. 【Spd Shackle】 Inflicts penalty on unit's Spd during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8).
Heidr weapon RES res 14 Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill is used by unit or targets unit, inflicts Atk/Spd/Def/Res-6, 【Guard】,【Sabotage】, and【Spd Shackle】on foes within 3 rows or 3 columns centered on unit and target ally or unit and targeting ally after movement through their next actions. Grants Atk/Spd/Def/Res+5 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 40% (excluding area-of-effect Specials), and reduces damage from foe's attacks by an additional 7 during combat (excluding area-of-effect Specials). 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat. (Only highest value applied. Does not stack.) 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. 【Spd Shackle】 Inflicts penalty on unit's Spd during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8).
Heidr weapon SKILL1 skill1 14 Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill is used by unit or targets unit, inflicts Atk/Spd/Def/Res-6, 【Guard】,【Sabotage】, and【Spd Shackle】on foes within 3 rows or 3 columns centered on unit and target ally or unit and targeting ally after movement through their next actions. Grants Atk/Spd/Def/Res+5 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 40% (excluding area-of-effect Specials), and reduces damage from foe's attacks by an additional 7 during combat (excluding area-of-effect Specials). 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat. (Only highest value applied. Does not stack.) 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. 【Spd Shackle】 Inflicts penalty on unit's Spd during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). Grants Atk/Spd/Def/Res+10 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack.
Heidr weapon SPD spd 14 Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill is used by unit or targets unit, inflicts Atk/Spd/Def/Res-6, 【Guard】,【Sabotage】, and【Spd Shackle】on foes within 3 rows or 3 columns centered on unit and target ally or unit and targeting ally after movement through their next actions. Grants Atk/Spd/Def/Res+5 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 40% (excluding area-of-effect Specials), and reduces damage from foe's attacks by an additional 7 during combat (excluding area-of-effect Specials). 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat. (Only highest value applied. Does not stack.) 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. 【Spd Shackle】 Inflicts penalty on unit's Spd during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8).