Might
14
Range
2
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Hrist | — | 14 | Grants Spd+3. At start of turn, if unit's HP = 100% and unit is within 2 spaces of an ally, deals 1 damage to unit and allies within 2 spaces of unit. If unit's HP < 100% at start of combat, grants Atk/Spd+6 to unit during combat and reduces damage from foe's first attack by 30%. |
| Hrist ATK | atk | 14 | Grants Spd+3. At start of turn, if unit is within 2 spaces of an ally, grants【Paranoia】and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn, and deals 1 damage to unit and those allies. At start of combat, if unit's HP ≤ 99% or if Penalty is active on unit, grants bonus to unit's Atk/Spd = 10% of unit's Spd at start of combat + 6, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 30% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Paranoia】 At start of combat, if unit's HP ≤ 99%, grants Atk+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack. At start of combat, if unit's HP ≤ 99%, if foe initiates combat, and if either that foe's Range = unit's Range or number of Penalty effects active on foe excluding stat penalties ≥ 3, unit can counterattack before foe's first attack (excluding when unit's Savior effect triggers). |
| Hrist DEF | def | 14 | Grants Spd+3. At start of turn, if unit is within 2 spaces of an ally, grants【Paranoia】and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn, and deals 1 damage to unit and those allies. At start of combat, if unit's HP ≤ 99% or if Penalty is active on unit, grants bonus to unit's Atk/Spd = 10% of unit's Spd at start of combat + 6, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 30% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Paranoia】 At start of combat, if unit's HP ≤ 99%, grants Atk+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack. At start of combat, if unit's HP ≤ 99%, if foe initiates combat, and if either that foe's Range = unit's Range or number of Penalty effects active on foe excluding stat penalties ≥ 3, unit can counterattack before foe's first attack (excluding when unit's Savior effect triggers). |
| Hrist RES | res | 14 | Grants Spd+3. At start of turn, if unit is within 2 spaces of an ally, grants【Paranoia】and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn, and deals 1 damage to unit and those allies. At start of combat, if unit's HP ≤ 99% or if Penalty is active on unit, grants bonus to unit's Atk/Spd = 10% of unit's Spd at start of combat + 6, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 30% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Paranoia】 At start of combat, if unit's HP ≤ 99%, grants Atk+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack. At start of combat, if unit's HP ≤ 99%, if foe initiates combat, and if either that foe's Range = unit's Range or number of Penalty effects active on foe excluding stat penalties ≥ 3, unit can counterattack before foe's first attack (excluding when unit's Savior effect triggers). |
| Hrist SKILL1 | skill1 | 14 | Grants Spd+3. At start of turn, if unit is within 2 spaces of an ally, grants【Paranoia】and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn, and deals 1 damage to unit and those allies. At start of combat, if unit's HP ≤ 99% or if Penalty is active on unit, grants bonus to unit's Atk/Spd = 10% of unit's Spd at start of combat + 6, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 30% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Paranoia】 At start of combat, if unit's HP ≤ 99%, grants Atk+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack. At start of combat, if unit's HP ≤ 99%, if foe initiates combat, and if either that foe's Range = unit's Range or number of Penalty effects active on foe excluding stat penalties ≥ 3, unit can counterattack before foe's first attack (excluding when unit's Savior effect triggers). Enables【Canto (Rem.; Min 1)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit, deals damage = damage dealt to unit × 2, + 5 (max 21; excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.) |
| Hrist SPD | spd | 14 | Grants Spd+3. At start of turn, if unit is within 2 spaces of an ally, grants【Paranoia】and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn, and deals 1 damage to unit and those allies. At start of combat, if unit's HP ≤ 99% or if Penalty is active on unit, grants bonus to unit's Atk/Spd = 10% of unit's Spd at start of combat + 6, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 30% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Paranoia】 At start of combat, if unit's HP ≤ 99%, grants Atk+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack. At start of combat, if unit's HP ≤ 99%, if foe initiates combat, and if either that foe's Range = unit's Range or number of Penalty effects active on foe excluding stat penalties ≥ 3, unit can counterattack before foe's first attack (excluding when unit's Savior effect triggers). |