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Icy Fimbulvetr

氷槍フィンブル

Might
14
Range
2

Формы и ковки

Форма Ковка Might Эффект
Icy Fimbulvetr 14 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat. At start of combat, if unit's HP ≥ 25% and unit is within 3 spaces of a cavalry or flying ally, unit makes a guaranteed follow-up attack, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
Icy Fimbulvetr ATK atk 14 Grants Atk+3. If there is a dragon, beast, cavalry, or flying ally on the map, enables【Canto (2)】. At start of player phase or enemy phase, inflicts Atk/Res-7,【Exposure】, and【Guard】 on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 and Spd-5 on foe and unit makes a guaranteed follow-up attack during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) 【Exposure】 Foe's attacks deal +10 damage. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.)
Icy Fimbulvetr DEF def 14 Grants Atk+3. If there is a dragon, beast, cavalry, or flying ally on the map, enables【Canto (2)】. At start of player phase or enemy phase, inflicts Atk/Res-7,【Exposure】, and【Guard】 on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 and Spd-5 on foe and unit makes a guaranteed follow-up attack during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) 【Exposure】 Foe's attacks deal +10 damage. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.)
Icy Fimbulvetr RES res 14 Grants Atk+3. If there is a dragon, beast, cavalry, or flying ally on the map, enables【Canto (2)】. At start of player phase or enemy phase, inflicts Atk/Res-7,【Exposure】, and【Guard】 on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 and Spd-5 on foe and unit makes a guaranteed follow-up attack during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) 【Exposure】 Foe's attacks deal +10 damage. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.)
Icy Fimbulvetr SKILL1 skill1 14 Grants Atk+3. If there is a dragon, beast, cavalry, or flying ally on the map, enables【Canto (2)】. At start of player phase or enemy phase, inflicts Atk/Res-7,【Exposure】, and【Guard】 on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 and Spd-5 on foe and unit makes a guaranteed follow-up attack during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) 【Exposure】 Foe's attacks deal +10 damage. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Spd/Res = 10% of unit's Res at start of combat + 5 and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials). When Canto triggers, enables unit to use 【Sing/Dance】(once per turn; if similar effects are active, this effect does not trigger; this effect is not treated as an Assist skill, nor is it treated as a Sing or Dance skill). 【Sing/Dance】 Range = 1. Grants another action to target ally.
Icy Fimbulvetr SPD spd 14 Grants Atk+3. If there is a dragon, beast, cavalry, or flying ally on the map, enables【Canto (2)】. At start of player phase or enemy phase, inflicts Atk/Res-7,【Exposure】, and【Guard】 on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 and Spd-5 on foe and unit makes a guaranteed follow-up attack during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) 【Exposure】 Foe's attacks deal +10 damage. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.)