Might
14
Range
2
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Indignant Bow | — | 14 | Effective against flying foes. Grants Res+3. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, and also neutralizes penalties to unit's Atk and bonuses to foe's Atk (from skills like Fortify, Rally, etc.) during combat. |
| Indignant Bow ATK | atk | 14 | Effective against flying foes. Grants Res+3. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def/Res+6 and Spd+5 to unit, neutralizes unit's penalties to Atk/Spd/Res and foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.), and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, calculates damage using 150% of unit's Res instead of the value of unit's Atk (excluding area-of-effect Specials). |
| Indignant Bow DEF | def | 14 | Effective against flying foes. Grants Res+3. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def/Res+6 and Spd+5 to unit, neutralizes unit's penalties to Atk/Spd/Res and foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.), and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, calculates damage using 150% of unit's Res instead of the value of unit's Atk (excluding area-of-effect Specials). |
| Indignant Bow RES | res | 14 | Effective against flying foes. Grants Res+3. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def/Res+6 and Spd+5 to unit, neutralizes unit's penalties to Atk/Spd/Res and foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.), and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, calculates damage using 150% of unit's Res instead of the value of unit's Atk (excluding area-of-effect Specials). |
| Indignant Bow SKILL1 | skill1 | 14 | Effective against flying foes. Grants Res+3. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def/Res+6 and Spd+5 to unit, neutralizes unit's penalties to Atk/Spd/Res and foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.), and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, calculates damage using 150% of unit's Res instead of the value of unit's Atk (excluding area-of-effect Specials). Accelerates Special trigger (cooldown count-1). For allies within 3 spaces of unit, grants Atk/Spd/Res+5, neutralizes effects that inflict "Special cooldown charge -X" on ally, and reduces damage from foe's first attack by 7 during their combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, grants Special cooldown count-1 to unit before unit's first attack, and reduces damage from foe's attacks by 10 during combat (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage from foe's attacks by an additional 10 (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials). |
| Indignant Bow SPD | spd | 14 | Effective against flying foes. Grants Res+3. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def/Res+6 and Spd+5 to unit, neutralizes unit's penalties to Atk/Spd/Res and foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.), and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, calculates damage using 150% of unit's Res instead of the value of unit's Atk (excluding area-of-effect Specials). |