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Indignant Bow

義憤の強弓

Might
14
Range
2

Формы и ковки

Форма Ковка Might Эффект
Indignant Bow 14 Effective against flying foes. Grants Res+3. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, and also neutralizes penalties to unit's Atk and bonuses to foe's Atk (from skills like Fortify, Rally, etc.) during combat.
Indignant Bow ATK atk 14 Effective against flying foes. Grants Res+3. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def/Res+6 and Spd+5 to unit, neutralizes unit's penalties to Atk/Spd/Res and foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.), and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, calculates damage using 150% of unit's Res instead of the value of unit's Atk (excluding area-of-effect Specials).
Indignant Bow DEF def 14 Effective against flying foes. Grants Res+3. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def/Res+6 and Spd+5 to unit, neutralizes unit's penalties to Atk/Spd/Res and foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.), and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, calculates damage using 150% of unit's Res instead of the value of unit's Atk (excluding area-of-effect Specials).
Indignant Bow RES res 14 Effective against flying foes. Grants Res+3. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def/Res+6 and Spd+5 to unit, neutralizes unit's penalties to Atk/Spd/Res and foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.), and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, calculates damage using 150% of unit's Res instead of the value of unit's Atk (excluding area-of-effect Specials).
Indignant Bow SKILL1 skill1 14 Effective against flying foes. Grants Res+3. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def/Res+6 and Spd+5 to unit, neutralizes unit's penalties to Atk/Spd/Res and foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.), and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, calculates damage using 150% of unit's Res instead of the value of unit's Atk (excluding area-of-effect Specials). Accelerates Special trigger (cooldown count-1). For allies within 3 spaces of unit, grants Atk/Spd/Res+5, neutralizes effects that inflict "Special cooldown charge -X" on ally, and reduces damage from foe's first attack by 7 during their combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, grants Special cooldown count-1 to unit before unit's first attack, and reduces damage from foe's attacks by 10 during combat (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage from foe's attacks by an additional 10 (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials).
Indignant Bow SPD spd 14 Effective against flying foes. Grants Res+3. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def/Res+6 and Spd+5 to unit, neutralizes unit's penalties to Atk/Spd/Res and foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.), and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, calculates damage using 150% of unit's Res instead of the value of unit's Atk (excluding area-of-effect Specials).