Might
16
Range
1
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Inveterate Axe | — | 16 | At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action. |
| Inveterate Axe ATK | atk | 16 | At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action. |
| Inveterate Axe DEF | def | 16 | At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action. |
| Inveterate Axe RES | res | 16 | At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action. |
| Inveterate Axe SKILL1 | skill1 | 16 | At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action. Grants Atk/Def+4 to infantry and cavalry allies within 2 spaces during combat. If unit is within 2 spaces of an infantry or cavalry ally, grants Atk/Def+4 to unit during combat. |
| Inveterate Axe SPD | spd | 16 | At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action. |