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Iron Hreiðmarr

機構フレイズマル

Might
16
Range
1

Формы и ковки

Форма Ковка Might Эффект
Iron Hreidmarr 16 Grants Atk+3. Enables【Canto (Dist. +2; Max 5)】during turns 1 through 4. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def-5, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and those foes suffer guaranteed follow-up attacks during combat. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3 (max 9), deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and grants Special cooldown count-X to unit before unit's first attack during combat (X = number of spaces from start position to end position of whoever initiated combat, max 3). 【Canto (Dist. +2; Max 5)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +2. (Max 5.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)