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Jokers Wild

変身のカード

Might
14
Range
2

Формы и ковки

Форма Ковка Might Эффект
Jokers Wild 14 Grants HP+5. Unit's Atk/Spd/Def/Res = highest respective stat from among allies within 2 spaces during combat. (Calculates each stat bonus independently at start of combat. If unit's stat is highest, unit's stat will decrease.)
Jokers Wild ATK atk 14 Grants HP+5. Unit can counterattack regardless of foe's range. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5, grants bonus to unit's Atk/Spd/Def/Res = highest respective stat from among allies within 3 spaces - unit's stat values (calculates each stat bonus independently at start of combat; if unit's stat is highest, unit's stat will decrease), and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials).
Jokers Wild DEF def 14 Grants HP+5. Unit can counterattack regardless of foe's range. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5, grants bonus to unit's Atk/Spd/Def/Res = highest respective stat from among allies within 3 spaces - unit's stat values (calculates each stat bonus independently at start of combat; if unit's stat is highest, unit's stat will decrease), and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials).
Jokers Wild RES res 14 Grants HP+5. Unit can counterattack regardless of foe's range. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5, grants bonus to unit's Atk/Spd/Def/Res = highest respective stat from among allies within 3 spaces - unit's stat values (calculates each stat bonus independently at start of combat; if unit's stat is highest, unit's stat will decrease), and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials).
Jokers Wild SKILL1 skill1 14 Grants HP+5. Unit can counterattack regardless of foe's range. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5, grants bonus to unit's Atk/Spd/Def/Res = highest respective stat from among allies within 3 spaces - unit's stat values (calculates each stat bonus independently at start of combat; if unit's stat is highest, unit's stat will decrease), and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials). At start of player phase or enemy phase, grants Atk/Spd/Def/Res+6,【Hexblade】, and【Null Panic】to allies within 3 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 and reduces damage from foe's first attack by 20% of the greater of unit's Def or Res during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
Jokers Wild SPD spd 14 Grants HP+5. Unit can counterattack regardless of foe's range. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5, grants bonus to unit's Atk/Spd/Def/Res = highest respective stat from among allies within 3 spaces - unit's stat values (calculates each stat bonus independently at start of combat; if unit's stat is highest, unit's stat will decrease), and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials).