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Keen Coyote Bow

猛き狼の弓

Might
14
Range
2

Формы и ковки

Форма Ковка Might Эффект
Keen Coyote Bow 14 Grants Atk+3. Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Keen Coyote Bow ATK atk 14 Grants Atk+3. Effective against flying foes. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, foe suffers +10 damage from attacks (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). Grants Atk/Spd+6 to unit, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack during combat.
Keen Coyote Bow DEF def 14 Grants Atk+3. Effective against flying foes. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, foe suffers +10 damage from attacks (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). Grants Atk/Spd+6 to unit, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack during combat.
Keen Coyote Bow RES res 14 Grants Atk+3. Effective against flying foes. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, foe suffers +10 damage from attacks (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). Grants Atk/Spd+6 to unit, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack during combat.
Keen Coyote Bow SKILL1 skill1 14 Grants Atk+3. Effective against flying foes. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, foe suffers +10 damage from attacks (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). Grants Atk/Spd+6 to unit, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack during combat. Enables【Canto (Rem.; Min 1)】. Grants Atk/Spd+6 to unit and unit deals +20 damage during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat. 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.) 【Potent Follow 100%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
Keen Coyote Bow SPD spd 14 Grants Atk+3. Effective against flying foes. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, foe suffers +10 damage from attacks (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). Grants Atk/Spd+6 to unit, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack during combat.