Might
14
Range
2
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Kia Staff | — | 14 | Calculates damage from staff like other weapons. At start of turn, if【Penalty】is active on any allies within 4 spaces of unit (excluding unit), grants Atk/Spd+6 to ally with the lowest HP among them for 1 turn and neutralizes any【Penalty】on that ally (excluding penalties inflicted at start of turn). (If【Penalty】is not active on any ally within 4 spaces of unit, targets ally with the lowest HP among them instead.) 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
| Kia Staff SKILL1 | skill1 | 14 | Calculates damage from staff like other weapons. At start of turn, if unit is within 3 spaces of an ally, grants Atk/Spd+6 and【Hexblade】to unit and allies within 3 spaces of unit for 1 turn, and neutralizes any【Penalty】effects on unit and allies within 3 spaces of unit (excluding penalties inflicted at start of turn). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, deals damage = 15% of foe's Atk (excluding area-of-effect Specials; if the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5 during their combat, and also, if ally's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent ally's follow-up attacks during their combat. For allies within 3 rows or 3 columns centered on unit, restores 7 HP after their combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and restores 7 HP to unit after combat. |