Might
16
Range
1
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Loyalist Axe | — | 16 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 75%. |
| Loyalist Axe ATK | atk | 16 | Accelerates Special trigger (cooldown count-1). After unit acts (if Canto triggers, after Canto) or, if defending in Aether Raids, at the start of enemy phase, applies【Divine Vein (Stone)】 to unit's space and spaces within 2 spaces of unit for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Def = 10% of unit's Def at start of combat + 6 and deals damage = 20% of unit's Def during combat (excluding area-of-effect Specials), and also, if foe can perform a follow-up attack, reduces damage from foe's first attack by 75% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Divine Vein (Stone)】 Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). |
| Loyalist Axe DEF | def | 16 | Accelerates Special trigger (cooldown count-1). After unit acts (if Canto triggers, after Canto) or, if defending in Aether Raids, at the start of enemy phase, applies【Divine Vein (Stone)】 to unit's space and spaces within 2 spaces of unit for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Def = 10% of unit's Def at start of combat + 6 and deals damage = 20% of unit's Def during combat (excluding area-of-effect Specials), and also, if foe can perform a follow-up attack, reduces damage from foe's first attack by 75% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Divine Vein (Stone)】 Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). |
| Loyalist Axe RES | res | 16 | Accelerates Special trigger (cooldown count-1). After unit acts (if Canto triggers, after Canto) or, if defending in Aether Raids, at the start of enemy phase, applies【Divine Vein (Stone)】 to unit's space and spaces within 2 spaces of unit for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Def = 10% of unit's Def at start of combat + 6 and deals damage = 20% of unit's Def during combat (excluding area-of-effect Specials), and also, if foe can perform a follow-up attack, reduces damage from foe's first attack by 75% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Divine Vein (Stone)】 Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). |
| Loyalist Axe SKILL1 | skill1 | 16 | Accelerates Special trigger (cooldown count-1). After unit acts (if Canto triggers, after Canto) or, if defending in Aether Raids, at the start of enemy phase, applies【Divine Vein (Stone)】 to unit's space and spaces within 2 spaces of unit for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Def = 10% of unit's Def at start of combat + 6 and deals damage = 20% of unit's Def during combat (excluding area-of-effect Specials), and also, if foe can perform a follow-up attack, reduces damage from foe's first attack by 75% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Divine Vein (Stone)】 Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). For allies within 3 rows or 3 columns centered on unit, grants Atk/Def/Res+5, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and grants Special cooldown count-1 to ally before ally's first attack during combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 20% of unit's Def (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack, and any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat during combat (excludes boosted Special effects from engaging; only highest value applied; does not stack). |
| Loyalist Axe SPD | spd | 16 | Accelerates Special trigger (cooldown count-1). After unit acts (if Canto triggers, after Canto) or, if defending in Aether Raids, at the start of enemy phase, applies【Divine Vein (Stone)】 to unit's space and spaces within 2 spaces of unit for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Def = 10% of unit's Def at start of combat + 6 and deals damage = 20% of unit's Def during combat (excluding area-of-effect Specials), and also, if foe can perform a follow-up attack, reduces damage from foe's first attack by 75% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Divine Vein (Stone)】 Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). |