Might
14
Range
2
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Lucky Bow | — | 14 | Effective against flying foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, grants an additional Atk+7 to unit and inflicts Atk-7 on foe, deals damage = 15% of unit's Atk, and reduces damage from foe's attacks by 15% of unit's Atk during combat (excluding area-of-effect Specials), and after combat, if unit attacked, inflicts Special cooldown count+2 on unit (cannot exceed the unit's maximum Special cooldown). |
| Lucky Bow ATK | atk | 14 | Effective against flying foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, grants an additional Atk+7 to unit and inflicts Atk-7 on foe, deals damage = 15% of unit's Atk, and reduces damage from foe's attacks by 15% of unit's Atk during combat (excluding area-of-effect Specials), and after combat, if unit attacked, inflicts Special cooldown count+2 on unit (cannot exceed the unit's maximum Special cooldown). |
| Lucky Bow DEF | def | 14 | Effective against flying foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, grants an additional Atk+7 to unit and inflicts Atk-7 on foe, deals damage = 15% of unit's Atk, and reduces damage from foe's attacks by 15% of unit's Atk during combat (excluding area-of-effect Specials), and after combat, if unit attacked, inflicts Special cooldown count+2 on unit (cannot exceed the unit's maximum Special cooldown). |
| Lucky Bow RES | res | 14 | Effective against flying foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, grants an additional Atk+7 to unit and inflicts Atk-7 on foe, deals damage = 15% of unit's Atk, and reduces damage from foe's attacks by 15% of unit's Atk during combat (excluding area-of-effect Specials), and after combat, if unit attacked, inflicts Special cooldown count+2 on unit (cannot exceed the unit's maximum Special cooldown). |
| Lucky Bow SKILL1 | skill1 | 14 | Effective against flying foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, grants an additional Atk+7 to unit and inflicts Atk-7 on foe, deals damage = 15% of unit's Atk, and reduces damage from foe's attacks by 15% of unit's Atk during combat (excluding area-of-effect Specials), and after combat, if unit attacked, inflicts Special cooldown count+2 on unit (cannot exceed the unit's maximum Special cooldown). At start of turn, if unit is within 2 spaces of an ally, neutralizes any【Penalty】on unit and allies within 2 spaces of unit (excluding penalties inflicted at start of turn), and restores 10 HP to unit and those allies. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
| Lucky Bow SPD | spd | 14 | Effective against flying foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, grants an additional Atk+7 to unit and inflicts Atk-7 on foe, deals damage = 15% of unit's Atk, and reduces damage from foe's attacks by 15% of unit's Atk during combat (excluding area-of-effect Specials), and after combat, if unit attacked, inflicts Special cooldown count+2 on unit (cannot exceed the unit's maximum Special cooldown). |