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Master's Tactics

神軍師の書

Might
14
Range
2

Формы и ковки

Форма Ковка Might Эффект
Masters Tactics 14 Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants 【Grand Strategy】to unit and allies within 2 spaces for 1 turn, inflicts Atk/Spd/Def/Res-4 on unit through its next action, and inflicts -6 on the highest and second highest stat values between Atk, Spd, Def, and Res for each ally within 2 spaces through their next actions (subtract 15 from Atk when comparing). At start of turn, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-3 on closest foes and foes within 3 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-5 on foe during combat and foe cannot make a follow-up attack. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.
Masters Tactics ATK atk 14 Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants 【Grand Strategy】to unit and allies within 2 spaces of unit for 1 turn, inflicts Atk/Spd/Def/Res-4 on unit through its next action, and inflicts -6 on the highest and second highest stat values between Atk, Spd, Def, and Res for each ally within 2 spaces of unit through their next actions (subtract 15 from Atk when comparing). At start of player phase or enemy phase, and after unit acts (if Canto triggers, after Canto), inflicts Atk/Spd/Def/Res-7,【Sabotage】and 【Discord】on closest foes and any foe within 3 spaces of those foes through their next actions. Inflicts Atk/Spd/Res-5 on foes, foe cannot make a follow-up attack, and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5).
Masters Tactics DEF def 14 Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants 【Grand Strategy】to unit and allies within 2 spaces of unit for 1 turn, inflicts Atk/Spd/Def/Res-4 on unit through its next action, and inflicts -6 on the highest and second highest stat values between Atk, Spd, Def, and Res for each ally within 2 spaces of unit through their next actions (subtract 15 from Atk when comparing). At start of player phase or enemy phase, and after unit acts (if Canto triggers, after Canto), inflicts Atk/Spd/Def/Res-7,【Sabotage】and 【Discord】on closest foes and any foe within 3 spaces of those foes through their next actions. Inflicts Atk/Spd/Res-5 on foes, foe cannot make a follow-up attack, and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5).
Masters Tactics RES res 14 Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants 【Grand Strategy】to unit and allies within 2 spaces of unit for 1 turn, inflicts Atk/Spd/Def/Res-4 on unit through its next action, and inflicts -6 on the highest and second highest stat values between Atk, Spd, Def, and Res for each ally within 2 spaces of unit through their next actions (subtract 15 from Atk when comparing). At start of player phase or enemy phase, and after unit acts (if Canto triggers, after Canto), inflicts Atk/Spd/Def/Res-7,【Sabotage】and 【Discord】on closest foes and any foe within 3 spaces of those foes through their next actions. Inflicts Atk/Spd/Res-5 on foes, foe cannot make a follow-up attack, and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5).
Masters Tactics SKILL1 skill1 14 Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants 【Grand Strategy】to unit and allies within 2 spaces of unit for 1 turn, inflicts Atk/Spd/Def/Res-4 on unit through its next action, and inflicts -6 on the highest and second highest stat values between Atk, Spd, Def, and Res for each ally within 2 spaces of unit through their next actions (subtract 15 from Atk when comparing). At start of player phase or enemy phase, and after unit acts (if Canto triggers, after Canto), inflicts Atk/Spd/Def/Res-7,【Sabotage】and 【Discord】on closest foes and any foe within 3 spaces of those foes through their next actions. Inflicts Atk/Spd/Res-5 on foes, foe cannot make a follow-up attack, and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5). Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. Grants Atk/Spd/Def/Res+10 to unit, and unit deals +25 damage during combat (excluding area-of-effect Specials).
Masters Tactics SPD spd 14 Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants 【Grand Strategy】to unit and allies within 2 spaces of unit for 1 turn, inflicts Atk/Spd/Def/Res-4 on unit through its next action, and inflicts -6 on the highest and second highest stat values between Atk, Spd, Def, and Res for each ally within 2 spaces of unit through their next actions (subtract 15 from Atk when comparing). At start of player phase or enemy phase, and after unit acts (if Canto triggers, after Canto), inflicts Atk/Spd/Def/Res-7,【Sabotage】and 【Discord】on closest foes and any foe within 3 spaces of those foes through their next actions. Inflicts Atk/Spd/Res-5 on foes, foe cannot make a follow-up attack, and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5).