Might
14
Range
2
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Mirage Excalibur | — | 14 | Enables【Canto (2)】. Effective against flying foes. Accelerates Special trigger (cooldown count-1). For allies within 2 spaces of unit, if ally initiates combat, enables【Cadenza】against any foe within a distance of X after combat (excluding after【Cadenza】; X = ally's attack range +1; up to twice per turn for whole team). Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). Restores 7 HP to unit after combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) 【Cadenza】 After combat initiated by unit (after post-combat skills are triggered; before post-action skills and Canto are triggered; Penalty effects that last through unit's action are neutralized), unit can attack foe again once, within a specified distance, regardless of unit's Range. Unit suffers a counterattack if any of the following conditions are met: foe can counterattack regardless of unit's Range, unit's Range = foe's Range, or foe's Range is the same as the distance between unit and foe. Skill effect's Range is determined by unit's weapon's Range. Unit's space before movement and unit's remaining movement referenced by the skill remain the same as before Cadenza. Unit cannot move, use Style, or attack structures; unit's area-of-effect Specials cannot be triggered, and after-combat movement effects do not occur. If unit uses Cadenza on foe that is within range of another Cadenza effect, Cadenza is treated as if having been triggered, including the other effect. Only highest value applied; does not stack. Does not trigger when affected by effects of Foresight Snare or traps in Aether Raids. Cadenza can be used only once per turn for player team in Summoner Duels. Does not trigger in Pawns of Loki. |